Shield is ready for you.
Choose between different splitting modes to divide your scene - from simple object list-based splitting to dynamic culling defined by a moving clip plane that can even be positioned by an external source.
Shield comes with a custom camera object that can handle lens distortion with overscan calculation.
Multiple render passes
Generate different render passes for background and foreground with alpha - all from the same level.
Add a shadow catcher to your Unreal scenes to better incorporate AR foreground elements into your camera backgrounds.
Remoteable from SP
Gain remote-control of your scenes over multiple synchronized machines.
Get direct control of all Shield settings as well as Unreal scene
variables and functions - without the need to do a complicated scene
Shield at work
Discover how you can optimize your virtual production with our Shield plugin for Unreal Engine 4.
You can find more tutorials on our Vimeo Channel.