Shield is ready for you.
Choose between different splitting modes to divide your scene - from simple object list-based splitting to dynamic culling defined by a moving clip plane that can even be positioned by an external source.
Shield comes with a custom camera object that can handle lens distortion with overscan calculation.
Multiple render passes
Generate different render passes for background and foreground with alpha - all from the same level.
Add a shadow catcher to your Unreal scenes to better incorporate AR foreground elements into your camera backgrounds.
Remoteable from SP
Gain remote-control of your scenes over multiple synchronized machines.
Get direct control of all Shield settings as well as Unreal scene
variables and functions - without the need to do a complicated scene
Shield at work
Discover how you can optimize your virtual production with our Shield plugin for Unreal Engine 4.
You can find more tutorials on our Vimeo Channel.
We will then get in contact with you.